摘要

This paper presents a realistic ray casting model on a curved surface. Guided by the model, we derive an analytical solution for spherical surfaces and propose a mathematical model by solving one problem in two spaces. By using the solution, we introduce a novel framework for spherical height field rendering. We have successfully implemented a spherical height field rendering framework on the graphics processing unit and obtained real-time rendering rates with screen error below 1pixel.

  • 出版日期2014-1

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