摘要

Cloud computing is emerging as a promising platform for ubiquitous computing where various types of resources are offered on pay-per-use basis. Cloud services are basically offered at three levels; infrastructure, platform and software. Service providers of these services are often interested to maximize their revenue and at the same time Cloud users expect for optimum quality of services. Sometimes, these two may conflict and admission of the requests is to be done that satisfies both Cloud providers and consumers. Game theory is a mathematical study of strategic decision making in which two players are involved in decision making based on their strategic moves. This work, applies the concept of game theory in admission control for Cloud requests. A model has been proposed and its performance study is done by simulating it in CloudSim simulator. Results are encouraging and may suggest for its possible inclusion in the Cloud middleware.

  • 出版日期2016-1