摘要

A novel architecture design of large-scale distributed object storage system (called DOSS) is proposed. Our design takes several aspects effecting on the overall performance of DOSS into consideration, including an improved model of interaction based on the traditional interactive mode of object-based storage systems, MDS(Metadata Server) management scheme and a load balancing scheme combines the definition of the maximum load for OSD(Object Storage Device), hierarchical model and re-polling in order to solve access of heat objects issues. Our experimental results show that the architecture is an effective way to promote the performance of DOSS.

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