Adaptive Synthesis of Distance Fields

作者:Lee Sung Ho*; Park Taejung; Kim Jong Hyeon; Kim Chang Hun
来源:IEEE Transactions on Visualization and Computer Graphics, 2012, 18(7): 1135-1145.
DOI:10.1109/TVCG.2011.134

摘要

We address the computational resource requirements of 3D example-based synthesis with an adaptive synthesis technique that uses a tree-based synthesis map. A signed-distance field (SDF) is determined for the 3D exemplars, and then new models can be synthesized as SDFs by neighborhood matching. Unlike voxel synthesis approach, our input is posed in the real domain to preserve maximum detail. In comparison to straightforward extensions to the existing volume texture synthesis approach, we made several improvements in terms of memory requirements, computation times, and synthesis quality. The inherent parallelism in this method makes it suitable for a multicore CPU. Results show that computation times and memory requirements are very much reduced, and large synthesized scenes exhibit fine details which mimic the exemplars.

  • 出版日期2012-7

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