A Method to Evaluate Emotions in Educational Video Games for Children

作者:Padilla Zea Natalia*; Rafael Lopez Arcos Jose; Gonzalez Sanchez Jose Luis; Gutierrez Vela Francisco L; Abad Arranz Ana
来源:Journal of Universal Computer Science, 2013, 19(8): 1066-1085.

摘要

Although several evaluation analyses have recently been proposed to assess the user or player experience of playing a video game, we found the need for these to be adapted when we wanted to apply them to young children. However, young children are unable to spend a long time grading many attributes or indexes after playing. Thus, selecting the most important aspects to be analyzed is required in order to perform a non-time consuming and significant evaluation method to be used with children. %26lt;br%26gt;Hence, this work is focused on designing an evaluation method to assess emotions when young children (3-5 years old) play a video game. In particular, we are interested in educational video games because of the importance that emotion has in motivation, which in turn is highly important in education. %26lt;br%26gt;Although the method presented follows the pre-test, test and post-test classic structure, the activities carried out in each of these phases have been modified to, firstly, include no elements which require reading-writing skills, which are as yet undeveloped at this age and, secondly, to limit the emotional impact that children can suffer when they are aware that they are being evaluated. %26lt;br%26gt;We have applied the proposed method in a sample of 39 children playing the educational video game %26quot;Ato%26apos;s Adventure%26quot;, which was in its final development phases, obtaining very promising results both for the analysis method and for the video game.

  • 出版日期2013