摘要

Assessing the impact of prehistoric sites on their local environment is difficult to accomplish with standard archaeological methods. Simulation modeling offers a solution to this issue, but it is first necessary to delimit a site catchment, or "zone of impact", around archaeological sites in which to carry out human-environment interaction modeling. To that end, I have developed a new method for GIS-based catchment reconstruction and distilled it into a custom module (r.catchment) for GRASS GIS, which calculates catchments of a given area based on anisotropic travel costs from a point of origin. One method of applying this new module in exploratory catchment modeling is discussed using the pastoral economy of the Late Neolithic period in Wadi Ziqlab, Northern Jordan as a test case. A model of Late Neolithic herding economy and ecology is constructed, which combines data from archaeology, phytogeography, range science, agronomy, and ethnohistory. Four sizes of pastoral catchments are then derived using r.catchment, and the herd ecology model is used to estimate the stocking-rate (carrying capacity) of mixed goat and sheep herds for each catchment. The human populations these herd numbers could support (between 3 and 630 people in the Wadi) are then compared with human population estimates derived from household architectural analyses (between 18 and 54 people in the Wadi) to determine the most probable catchment configurations. The results indicate that the most probable zone of impact around the known late Neolithic sites in Wadi Ziqlab was somewhere between 9 and 20 square kilometers, delineated by 3 and 4.5 km pasture radii respectively.

  • 出版日期2011-3