摘要
Crowd simulation has been becoming an efficient tool to study the crowd behaviour and its movement. Compared with macroscopic model, microscopic model is able to generate a fine grain simulation result. This paper proposes a agent-based model for crowd simulation for dense area. The simulation model considers how agent selects a goal as its moving destination, how avoids collision with neighboured agents, how leads or follow a group of agents, and how avoids high dense area to reduce its traveling time. Simulation results show the proposed agent-based model is able to simulate agent navigating and move around dense simulation environment. The simulation performance is also efficient.
- 出版日期2012
- 单位中国地质大学(北京)