摘要
Controlling fluid simulation is one of the important research topics in computer graphics. In this paper, we focus on controlling the simulation of cumuliform cloud formation. Using a previously proposed method for controlling cloud simulation the convergence speed is very slow; therefore, it takes a long time before the clouds form the desired shapes. We improved the method and accelerated the convergence by introducing a new mechanism for controlling the amount of water vapor added. We demonstrate the effectiveness of the proposed method by several examples.
- 出版日期2015-11