摘要
This paper presents a parallel algorithm to improve the quality of surface meshes representing models obtained from surface reconstruction, as well as models generated by the application of the Boolean and assembly operations to predefined primitives, such as spheres and blocks. The smooth surface approximation is generated in parallel, the faces are distributed evenly among the processors. Then, the surface mesh is divided into sections, which are refined first, and intersections for remeshing at the end.
- 出版日期2011-5