摘要

We developed a 3-D knowledge pyramid/prism model to structure the relationships of lower-level learning, 'optional' knowledge bases, concurrent knowledge, and new knowledge; so we may view learning needs of a higher-level learning objective. Our paradigm stems from Bloom's taxonomy, but has the advantage of supporting 'just-in-time' and 'learnby-doing' delivery, teaching and learning styles. We illustrate the paradigm through the BMMKP (3-D knowledge pyramid/prism model of the highest-level, batch-means-method learning objective for our language-focused, undergraduate course). The BMMKP reveals how highly dependent and fully integrated this learning is to calculus, probability, statistics, and queuing theory-regardless of the simulation modeling language chosen.. The BMMKP is then used to develop a set of lower-level learning objectives for the undergraduate course. The 3-D pyramid/prism approach should lend itself well as a communication tool for visualizing other simulation learning objectives.

  • 出版日期2011