摘要

The execution time of Nested Monte-Carlo Search for Morpion Solitaire, a single-player game, increases exponentially with the level of the nested search. We investigated the use of two methods for reducing the execution time in order to enable a deeper nested search: simply reducing the number of lower level searches by a constant rate and using All-Moves-As-First heuristic to the reduction in the number of lower level searches. Testing showed the latter is more effective. Using it, we achieved a new world record of 146 moves for a computer search for the touching version of Morpion Solitaire.

  • 出版日期2012-10

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