摘要

A three-dimensional analysis of traditional sports can hardly interpret all movements in detail and is especially prone to drop out some movements in the process of recognizing and capturing movements. With the continuous development of camera technologies and computer technologies, three-dimensional motion analysis and recognition have been greatly improved. In this paper, a method for three-dimensional motion analysis and recognition is investigated. Firstly, to analyze human motions, this paper constructs a 3D model of the human skeleton and a motion database. The database is used as the basis of motion recognition. On this basis, a 3D model of the human skeleton and a motion database are established. Finally, motion analysis and motion recognition are carried out to explore the recognition algorithm and principles. Then experimental research is conducted to simulate the movement of athletes and the recognition effect is good.