摘要

In Hwang and Peli (2014), few errors occurred in computing the angular disparities. The direction of peripheral depth distortion (the angular disparity differences between what it is in real-world 3D viewing and S3D viewing) is reversed when the computational errors were corrected, making the perception of the peripheral depth to be expanded, not compressed. This reply points to the error and provides the corrected figures. Correcting these errors does not affect the general conclusion that S3D viewed on single screen display induces peripheral depth distortion which may be a cause of visually induced motion sickness.

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