摘要

This paper presents a new graph-cuts based volumetric reconstruction technique for multi-view stereo. To refrain from the balloon constraint term widely used in 3D reconstruction approaches, we propose the using of a more sophisticated and high performance map, namely the distance fidelity map, for graph-cuts optimization. The approach first seeks to compute the optimal Distance fidelity map (DFM) of each view using photo-consistency, feature constraint, silhouette constraint and smoothness constraint. Occlusion robust and feature robust mechanism are also considered during this process. After this, according to our proposed objective function, multiple DFMs are fused into a graph-cuts framework to give a watertight surface that best capture the surface detail. Results demonstrate the high performance reconstruction quality using only 10 views and its generality to extensive actor structures.

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