Procedural urban modeling in practice

作者:Watson Benjamin*; Mueller Pascal; Wonka Peter; Sexton Chris; Veryovka Oleg; Fuller Andy
来源:IEEE Computer Graphics and Applications, 2008, 28(3): 18-26.
DOI:10.1109/MCG.2008.58

摘要

Film and game studios can no longer meet audience demand for visual content by increasing production budgets. Instead they are turning to procedural modeling, particularly for modeling cities. The authors review procedural modeling, examine the CityEngine tool, and study the use of procedural urban modeling in Electronic Arts' Need for Speed games.

  • 出版日期2008-6