An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment

作者:Steed Anthony*; Friston Sebastian*; Lopez Maria Murcia*; Drummond Jason*; Pan Ye*; Swapp David*
来源:IEEE Transactions on Visualization and Computer Graphics, 2016, 22(4): 1406-1414.
DOI:10.1109/TVCG.2016.2518135

摘要

Consumer virtual reality systems are now becoming widely available. We report on a study on presence and embodiment within virtual reality that was conducted in the wild', in that data was collected from devices owned by consumers in uncontrolled settings, not in a traditional laboratory setting. Users of Samsung Gear VR and Google Cardboard devices were invited by web pages and email invitation to download and run an app that presented a scenario where the participant would sit in a bar watching a singer. Each participant saw one of eight variations of the scenario: with or without a self-avatar; singer inviting the participant to tap along or not; singer looking at the participant or not. Despite the uncontrolled situation of the experiment, results from an in-app questionnaire showed tentative evidence that a self-avatar had a positive effect on self-report of presence and embodiment, and that the singer inviting the participant to tap along had a negative effect on self-report of embodiment. We discuss the limitations of the study and the platforms, and the potential for future open virtual reality experiments.

  • 出版日期2016-4