摘要

Consider the game of locating a marked vertex on a connected graph, where the player repeatedly chooses a vertex of the graph as a probe, and is given the distance from the probe to the marked vertex, until she can uniquely locate the hidden vertex. The goal is to minimize the number of probes. The static version of this game is the well-known problem of finding the metric dimension (or location number) of the graph. We study the sequential version of this game, and the corresponding sequential location number.

  • 出版日期2013-7