摘要

Purpose - The purpose of this paper is to identify two ways of conceptualizing cellular automata (CA) systems: a utility-focussed approach focussed on modeling, simulation and prediction as typically found in science-based disciplines, and a second, exploration and speculation-focussed approach typically found in design-related contexts. These two approaches to CA are linked to first-order cybernetics and second-order cybernetics, respectively. @@@ Design/methodology/approach - The author illustrate and support the argument made by showing in a review of earlier work as well as three case studies of CA use in architectural design work how linear, science-based "first-order CA" cannot adequately support design processes. In such contexts, CA are typically adapted to allow for circular, conversational processes and to take involved observers into account. @@@ Findings - The analysis of the three case studies shows that design-oriented approaches to CA aimed at generating novelty require "second-order CA" - CA that are based on second-order cybernetic principles. @@@ Research limitations/implications - Limitations of this paper arise from the limited number of reported and analyzed case studies as well as from a necessary simplification and generalization of observations for the sake of brevity. @@@ Originality/value - Findings resulting from the investigation emphasize and extend early experimental approaches to CA in design-related contexts that conceived CA systems as part of conversational design processes. The transition from first-order to second-order CA is necessary to allow for speculative and explorative design conversations that support designers in generating novelty in conversational settings.